Definition:
Streaming - On the Internet, there are two ways to listen to or watch audio and video files. The first way is to download the file to your computer and watch the file after it resides there.
The other way to do it is to start a progressive download of the file, where the file isn't downloaded to your computer in a lasting way. This is called streaming.
For instance, if you listen to a radio station online, you will stream the music, since you're listening live and couldn't download all the songs that they play. Instead, your computer connects to the radio station and receives an ongoing audio feed, or stream, with the radio station's programming.
When you stream a file, you will get to listen to or watch it, but won't have the file on your computer to do things with later. Some websites offer streaming as a way to make their content available, but not let people have it without buying it.
Streaming means listening to music or watching video in ‘real time’, instead of downloading a file to your computer and watching it later.
With internet videos and webcasts of live events, there is no file to download, just a continuous stream of data. Some broadcasters prefer streaming because it’s hard for most users to save the content and distribute it illegally.
Streaming is a relatively recent development, because your broadband connection has to run fast enough to show the data in real time. Files encoded for streaming are often highly compressed to use as little bandwidth as possible.
If there is an interruption due to congestion on the internet, the audio will drop out or the screen will go blank.
To minimise the problem, the PC stores a ’buffer’ of data that has already been received. If there’s a drop-out, the buffer goes down for a while but the video is not interrupted. If there is no more data in the buffer, it will usually stop and display a message - ’buffering’ - while it catches up.
Streaming has become very common thanks to the popularity of internet radio stations and various audio and video on-demand services, including Spotify, Last.fm, YouTube and the BBC’s iPlayer.
Some services offer different levels of quality for different internet connections.
YouTube, for example, can stream low, medium and high-quality videos to both mobile phone users and broadband users. However, YouTube’s high-quality videos for phones (320 x 240 pixels) have less resolution than low-quality videos for PCs (400 x 226 pixels) because phones have smaller screens.
Most people know that downloading files uses up their bandwidth allowance, which may be capped at a fixed number of gigabytes per month. But what they don’t know is how much bandwidth they use while streaming.
Listening to music can consume about 0.5-1.0 megabytes per minute and watching ordinary YouTube videos can consume about 4-5 megabytes per minute. It can be more or less, depending on the quality.
There are free programs that will measure bandwidth use, including NetMeter, Codebox Software's BitMeter II and FreeMeter Bandwidth Monitor For Windows. Some firewalls and some internet service providers (ISPs) will also tell you the amount of data used.
One drawback with streaming is that there’s one stream per computer - ‘unicasting’. Broadcasters, including the BBC, would prefer to use ‘multicasting’, where everyone listens to the same stream. This would save a lot of expensive internet bandwidth and allow better quality streams. Multicasting is still in development.
Streaming - On the Internet, there are two ways to listen to or watch audio and video files. The first way is to download the file to your computer and watch the file after it resides there.
The other way to do it is to start a progressive download of the file, where the file isn't downloaded to your computer in a lasting way. This is called streaming.
For instance, if you listen to a radio station online, you will stream the music, since you're listening live and couldn't download all the songs that they play. Instead, your computer connects to the radio station and receives an ongoing audio feed, or stream, with the radio station's programming.
When you stream a file, you will get to listen to or watch it, but won't have the file on your computer to do things with later. Some websites offer streaming as a way to make their content available, but not let people have it without buying it.
Streaming means listening to music or watching video in ‘real time’, instead of downloading a file to your computer and watching it later.
With internet videos and webcasts of live events, there is no file to download, just a continuous stream of data. Some broadcasters prefer streaming because it’s hard for most users to save the content and distribute it illegally.
What is streaming?
You’ve probably heard of the term ‘streaming’ but aren’t too sure what it means. Does it allow you to watch something live online? How does it work? This guide should answer your questions and clear up any confusion.
How does it work?
Streaming is a relatively recent development, because your broadband connection has to run fast enough to show the data in real time. Files encoded for streaming are often highly compressed to use as little bandwidth as possible.
If there is an interruption due to congestion on the internet, the audio will drop out or the screen will go blank.
To minimise the problem, the PC stores a ’buffer’ of data that has already been received. If there’s a drop-out, the buffer goes down for a while but the video is not interrupted. If there is no more data in the buffer, it will usually stop and display a message - ’buffering’ - while it catches up.
Streaming has become very common thanks to the popularity of internet radio stations and various audio and video on-demand services, including Spotify, Last.fm, YouTube and the BBC’s iPlayer.
Varying quality levels
Some services offer different levels of quality for different internet connections.
YouTube, for example, can stream low, medium and high-quality videos to both mobile phone users and broadband users. However, YouTube’s high-quality videos for phones (320 x 240 pixels) have less resolution than low-quality videos for PCs (400 x 226 pixels) because phones have smaller screens.
Most people know that downloading files uses up their bandwidth allowance, which may be capped at a fixed number of gigabytes per month. But what they don’t know is how much bandwidth they use while streaming.
Listening to music can consume about 0.5-1.0 megabytes per minute and watching ordinary YouTube videos can consume about 4-5 megabytes per minute. It can be more or less, depending on the quality.
There are free programs that will measure bandwidth use, including NetMeter, Codebox Software's BitMeter II and FreeMeter Bandwidth Monitor For Windows. Some firewalls and some internet service providers (ISPs) will also tell you the amount of data used.
One drawback with streaming is that there’s one stream per computer - ‘unicasting’. Broadcasters, including the BBC, would prefer to use ‘multicasting’, where everyone listens to the same stream. This would save a lot of expensive internet bandwidth and allow better quality streams. Multicasting is still in development.
Streaming là gì?
Gần đây, các câu hỏi streaming là gì, thế nào là live streaming, treaming video như thế nào, hay thủ thuật streaming trên Youtube luôn được đặt ra với mọi người. Bài viết sau phần nào giải đáp các thắc mắc đó.
Streaming là gì?
Streaming hoặc media streaming là một kỹ thuật để chuyển dữ liệu để nó có thể được xử lý như một dòng ổn định và liên tục. Công nghệ Streaming đang trở nên ngày càng quan trọng với sự phát triển của Internet bởi vì hầu hết người dùng không có quyền truy cập đủ nhanh để tải các tập tin đa phương tiện lớn một cách nhanh chóng. Với Streaming, trình duyệt hoặc plug-in của Client có thể bắt đầu hiển thị dữ liệu trước khi toàn bộ tập tin đã được truyền đi.
Thuật ngữ "Streaming" lần đầu tiên được sử dụng trong năm 1990 được mô tả là công cụ giúp cho video theo yêu cầu trên các mạng IP được tực hiện tốt hơn.
Live streaming, truyền trực tiếp qua Internet, bao gồm một camera ghi lại nội dung cần phát, bộ mã hóa để số hóa nội dung, một server streaming để truyền dữ liệu, và một mạng lưới phân phối nội dung để phân phối và cung cấp nội dung.
Các Client nhận được dữ liệu phải có khả năng tập hợp dữ liệu và gửi nó như một dòng ổn định cho các ứng dụng, sau đó là xử lý các dữ liệu và chuyển đổi nó thành âm thanh hoặc hình ảnh. Điều này có nghĩa rằng nếu các Streaming Client nhận được các dữ liệu nhanh hơn so với yêu cầu, nó cần phải lưu dữ liệu dư thừa trong một bộ đệm. Nếu luồng dữ liệu không đủ nhanh tải về, dữ liệu sẽ không được mịn màng khi hiển thị.
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